Hello everyone and welcome to this wind guide an 
updated version from the wind guide 1.0 and 2.0   and first and foremost before we start I want to 
give a huge credit to Jorge Daniel Ruiz which is   the creator of the first ever wind chart in the 
game of Golf Clash and also the one that cracked   the code and made it a bit easier for us mortals 
to adjust for the wind while using the Rings.   And in this video I'm going to focus on those 
players that feel that they are beginners when   it comes to adjusting for the wind of course we're 
going to cover some sections that's going to be a   little bit more advanced but in the end we're 
going to cover from the beginning like why is   it important that you know how to adjust for the 
Rings and what is the value of one ring determined   of the club's that we're going to use.

Then we're 
going to go over and check for maximum distance,   medium distance, minimum distance, why that 
is important. To actually have some type of   knowledge of how that works and how that is going 
to affect our adjustments. From the third step   we're going to go over something called elevation 
that means are we're going to play uphill? Are we   going to play downhill? Is the ball going to 
be affected less or more depending on the way   the course is created, and how is that going 
to affect at the ball and the club etc.

Last   part we're going to go over something that 
is called Powerball. And we're going to take   a look into different scenarios where if I'm 
going to use a ball with power it means that   we're going to extend the distance of our club, 
the ball is going to travel more in the air,   it's going to affect the value of the Rings as 
well.

And also in the end we're going to sum   it all up with some words as well and of course in 
the middle we're going to have some videos going   to show you some examples etc. So very happy 
to present this and I think it's time to just   get started here. So you can see the target here 
on the screen and on the left side of the screen   there you have the white ring you have a black 
green the blue ring the red ring and also the   yellow ring. The black ring is also an invisible 
ring and you will see that as like a green ring   in game as you're going to see the grass. First 
we need to take a look at what is one ring when   it comes to that.

And we're going to go by looking 
at it like this. We first take a line just in the   center just cutting the target in half. And we're 
going to start adjusting, always start adjusting   from the center target of the yellow ring like 
the bullseye, exactly the bullseye and then the   edge of the yellow ring is going to be 1 ring, 
the edge of the red ring is going to be 2 rings,   the edge of the blue ring is going to be 3 rings, 
the edge of the black or the invisible ring is   going to be 4 rings and the edge of the white 
ring is going to be 5 rings.

So don't mind that   the numbers are green it is just to make it 
look a little bit clearer especially on the   black ring there on the screen. So I will have 
to say when it comes to adjusting for the Rings   it's very important to have some knowledge 
about that because sometimes you will have   to find yourself in situations during a regular 
game or a tournament game where you will have to   hit a specific spot and the better you adjust 
with the Rings the closer you will get to the   pin therefore the more shots you will eventually 
drop into like an extra hole in one an extra Eagle   an extra albatross and therefore win more games. 
An easy example but I will have to say from the   experience for myself I played only with feelings 
and notes in a bigger part of my games I was at   least like for the first six seven eight months 
I did that, sure I did win a lot of games and   the did play well but when i started adjusting and 
involving the ring system in my game it has been   making me myself being more spot on feeling more 
confident while going into a specific hole when   I'm playing that I can't solely rely on hitting 
my ball perfect and then I'm going to be close,   and this is what we are looking for.

But of course 
then we need to take it from the beginning we need   to understand that okay the edge of the yellow 
ring is going to be 1 ring edge of the red ring   is 2 rings edge of the blue ring is 3 rings edge 
of the black ring is 4 rings and edge of the white   ring is 5 rings. So now when we have determined 
that we're going to take a look at a feature or   a tool as it's called on golfclashnotebook.io. 
Golfclashnotebook.io is a very good source when   it comes to finding specific tools to the game 
of Golf Clash.

We're going to focus on the tool   called wind chart creator and the wind chart 
creator lets you pick the club that you have   combined with the level that you have on your 
club. And for that you will find the value of   one ring 2 rings and up to 10 rings of your 
club. And that's something that is important   for you to write down or save it down somewhere 
because that is something that you will have to   train and you will have to memorize that in the 
end if you're not using some type of application   that saves it for you when you're playing a game. 
So we're going to add the clubs that we have here   in this wind guide video we're going to have the 
extra mile level 8, we're going to have the sniper   level 10, we're going to have the goliath level 8 
and we're going to have the thorn level 8 as well   so we're going to just add the goliath, we're 
going to add the thorn there we go.

Now we're   going to press create chart and you will be able 
to see me getting a chart up here now, and to make   it a little bit easier for us we're going to zoom 
in here, the thing that we're going to focus on   here is the max column here. So you will be able 
to see like two columns in basically one column   like MAX it says 2.14 on one side 12.81 on the 
other side, and that is kind of an easy way to   understand like what those numbers kind of mean. 
So first we take a look at the left side as well;   the yellow ring is going to be one ring for us 
so the value for 1 ring of the extra-mile is   going to both be 2.14, but to make it even easier 
for us because it's very hard to divide the wind   that we're going to have with 2.14 so we're 
going to make the extra mile as two miles per   hour per ring.

So the yellow ring is going to be 2 
miles per hour and the red is going to be 4 so we   basically multiply our rings with 2. So 3 is going 
to be 6, 4 is going to be 8, 5 rings is going to   be 10. That is how we're going to focus on that 
and what you have on the right side the column on   the right side that is for ring number 6, number 
7, number 8, number 9, number 10 but as you can   see the value there is going to be very high 
so that is only applied if you like playing on   the highest level basically. When it comes to the 
sniper we basically have the same type of setup,   the sniper is one of the easier clubs to adjust 
with and also the best club to actually start to   practice with. And the value of sniper level 10 is 
1.05 so we're going to take away the the .05 there   and just make it 1 and then we have 2, we have 3, 
we have 4, we have 5. As you can see on the target   we have it on the left side so again 1 ring, the 
yellow ring there is valued one mile per hour,   2 rings is going to be 2 miles per hour 3 rings 
is 3 miles per hour 4 rings is 4 miles per hour   5 rings is 5 miles per hour and as the value of 
the sniper is 1 per ring is going to be easy for   us to adjust with that.

Then we go over to the 
Goliath we see the Goliath 1.96 we do the same   as we did with the extra mile but we take it up a 
notch so 2 per ring and then again for the yellow   ring 2 miles per hour, red ring 4 miles per hour, 
blue ring 6 miles per hour, the black ring or the   invisible ring 8 miles per hour and then ten miles 
per hour for the fifth ring. The Thorn going to   do the same, that one as a 2 miles per hour in 
reference per ring and it is important that you   sum it up to firm numbers when you start adjusting 
for the rings because that is going to help you   big-time when it comes to that.

Now we're going to 
take a look here at one video where we're going to   apply this system in a game. Pay attention to it 
and I'm also going to talk about something called   the take shot button and the take shot button is 
something that is very important to have in mind   when you're going to play a game because that is 
going to be a helpful way to actually put your   target on the screen in the way that you want 
to adjust. So now we're just going to take this   video up and we're going to get going. Now it's 
time to go into a game here and kind of apply the   system that we've been starting to talk about 
and we're going to go first.

I'm going to use   a way to adjust where I first and foremost turn my 
screen around so the arrow is pointing north, have   in mind now that 1 ring for us is 2 miles per hour 
and one ring for us is as you can see here going   from the center out from the yellow ring is 1 
ring and that is 2 miles per hour, 2 rings 4 miles   per hour so 1 mile per hour is going to be half a 
ring, that is going to be half the yellow one. As   you can see I'm using the take shot button as a 
reference and then I'm going to just take my shot.   And as you will see here the ball is going to land 
exactly where we put our landing position and roll   nicely there on the fairway.

I know that we're not 
having that much wind here but I think it's very   important for us to just get the basics down then 
we need to just understand and go from like: Okay   1 mile per hour is going to be half a ring when it 
comes to the extra mile that is valued 2 miles per   hour per ring and when we understand that and get 
that then we're going to have a way easier time to   adjust for higher wind because it's basically the 
same type of system it's like 2 miles per hour per   ring with the extra mile if you have 10 miles per 
hour per ring divided by 2 and you get 5 rings. So we're going to take the second shot here 
and now we're going to have the sniper here   the sniper as you remember whas valued 1 mile 
per hour per ring and now we're going to first   set the shot up as we want to have it, and 
now we're going to use some topspin to put   ourselves there on the top we're going to turn 
the screen around so the arrow is pointing north   look at the take shot button here on the screen, 
I'm actually going to set it up where the value   says one point seven so we start here from the 
center of the bullseye, one and here we have two,   and as you can see one point seven, we're going to 
drag it down a little bit and use take shot button   the edge there and then we're going to take our 
shot.

And that is going to roll nicely there to   the top, I'm going to go from that distance. 
Now we're going to take the third shot and I   think again we're going to take that one in a 
basic way for us to understand and I think it's   very important when you're watching this video 
to comment any questions that you might have,   you might not understand some of the things 
that I'm explaining but then it's important   that you ask because if you don't ask you will 
never know. And when it comes to the wind ring,   the actual method itself has been here for a 
long time and big credit for those that came   to the conclusion way before how to adjust it's 
something that we'll all have to be grateful for.   So okay we're going to go with the Goliath here 
as you can see we have 4.6 in wind and remember   the Goliath is going to be 2 miles per hour per 
ring so we're going to line it up as we want to   we're going to turn the screen around so the air 
wind arrow's pointing north 4.6 from the bullseye,   have in mind two miles per hour 2, 4 and 6 and 
then I'm going to go 2.3.

I'm going to drag it   down to the take shot button. I'm going to hit 
it perfect. As you will be able to see we hit the   rough we're coming in a little bit too much to 
the right but we hit the rough and that was our   target target for the shot and again that simply 
shows that it will give you a way easier time to   hit specific spots like the rough, like specific 
small piece of fairways when you play your game,   and that is something that I remember myself from 
the beginning of stages that I was basically just   crossing my fingers and hoping for the ball to 
bounce where I wanted it to bounce, and that is   one thing that makes the ring system so good that 
you actually can give yourself a big amount of   help to put yourself in a position where you can 
be a bit more aggressive because you know that   you're going to hit your target as you're going 
to have the adjustment for it.

So we're going to   take it to shoot out I know the game is going to 
be a full game but I think a game is the easiest   way to apply. And again it's always important when 
you go into a game to put yourself in a situation   where you know the numbers of your club if that 
is on a note sheet if that is using a tool like   the golf-clash notebook or a clash caddie app or 
caddy app depending on the device that you have,   doesn't really matter.

The important thing is 
that you learn it because otherwise you're going   to have a hard time if you will have to guess for 
it when you go into game. So now we're going to   play with the Goliath and the Goliath is going to 
be again 2 miles per hour per ring and I cannot   stress that enough and that is what I'm saying 
2 miles our per ring. And when it comes to the   wind system in general that is also a lot of other 
stuff that is going to be stuff that is not maybe   necessary to learn but if you're going to go up 
into higher tours I definitely recommend you to   learn it and that is why we're going to talk about 
that further in the video here.

Our opponent is   putting himself very close here which is a good 
shot and now it's our turn we're going to first   set our shot up with the Goliath, we're going 
to set it up as we're going to use three and a   half in backspin so we're setting it up here, we 
have the arrow pointing north again we do have 2   miles per hour per ring we're going to go from the 
bullseye here we have 2 just for the yellow ring,   we have 4 for the red one and 6 and 8 and 10 okay 
so 2.6 is going to be 1.3 rings. We drag it down   using the take shot button to be accurate we hit 
it perfect. I'm going to let this ball bounce   and slide nicely down towards the pin. So now 
we're going to focus a little bit more when it   comes to elevation so just stay tuned here in 
the video we're going to go to step number two Now it's time for us to put some focus when it 
comes to max mid and min adjustments actually and   that is something that is important, say like 
when we take a look here at the chart again,   we do have a wider type of chart when you have 
different type of numbers and as you can see there   on the top it says max mid and minimum adjustment 
and that is something that we will need to have   of knowledge of because as you can see on the 
value for 1 ring it's going to be higher the   less amount of distance you have on your club or 
the less amount of distance you're using of your   club so and there is a way to determine if you 
are in medium distance of your club are you in   minimum distance of your club there is no way 
to kind of be exactly spot-on when it comes to   medium but at least for max and minimum distance 
is definitely going to be possible.

But as you   can see there is a difference of 0.7 rings from 
minimum to maximum of the extra mile. And then   you kind of wonder why is it so important to 
have that in mind but think about it yourself;   you go into a hole or a course and you miss 
adjusting with almost one ring that is going   to pull you far away from the target and that 
is a mistake I did in the beginning because I   only thought my ring value is going to be 2 that 
I have on that distance of my extra mile but it's   actually going to be a higher value if I'm going 
to have less distance of my club. So we're going   to take a look at the video here and where we kind 
of like in our short in an easy way determine how   we will be in minimum maximum or medium distance. 
So I'm just going to show you here real quick how   to determine which type of distance we are in 
our club so as you see here to get the maximum   distance drag the club out as far as possible, 
here we are a maximum distance.

Then you're   most likely going to see the players going more 
like this back and forth they're kind of like:   Okay here we have minimum distance of our 
club here we have medium distance of a club   and here we have max so once again: max, medium, 
minimum. So if we would be in minimum distance   of our club we would be adjusting with a 
different value of our ring-target then we   would be in maximum distance as the ball is 
going to travel a lot further in the wind. So okay there you have it, rewind the video if 
you missed something or simply want to hear it   again. So then we're going to leave max medium 
and minimum distance just for a little bit here   and go over to something that is called elevation. 
Elevation is something that is kind of important   as well and something that is a bit more advanced 
when it comes to adjusting for the wind.

And the   elevation is either uphill or downhill or it's 
just going to be like a regular way to play.   So and when it comes to downhill that will mean 
that the ball is going to travel in the air longer   which means that the ball is going to be affected 
more that by the wind. Therefore go longer with   tailwind go shorter with headwind and also go a 
lot farther to the right or to the left depending   in which way you're having crosswind. And then 
you need to get yourself in a situation where you   figure out if the hole is downhill or uphill and 
adjust your value of the rings from that. a normal   way for me to adjust when it comes to downhill 
if I don't know how many percentage it will be   I usually add a 10% on my standard adjustments so 
if I would be in max the distance of my club I'm   going to add 10% on my value, so 10% when it comes 
to 2 miles per hour in wind…

Sorry – 2 in wind   per ring then we're going to add 0.2 as that is 
10% so it would be two point twenty per ring this   is something of course that you should be writing 
down and kind of focus on having that like "okay   this hole is going to be downhill this is going 
to be uphill and it's definitely going to help you   when you go into that hole like okay now I know 
it's uphill is 10% that I'm going to adjust for   that" So we're going to take a look here I'm going 
to play one game here when we actually play a hole   and thinking about elevation and I'm actually 
showing you how to actually determine if it is   downhill or uphill. So we're going to go into a 
game here and the first thing we need to know or   at least try to find out is if this hole is going 
to be downhill uphill or no elevation at all. So   and how to do that then? The thing that I did 
when I was new to the game I actually turned my   screen around look at the hole from the side that 
could give me a mark of like if it is downhill or   if it is uphill.

And then how to determine how 
much, this is mostly by experience so and that   is why it's very important that if you find a hole 
where you feel like okay I'm just off completely   on this hole all the time then it's going to be 
important for you that you ask another player   that might have more experience. So we're going 
to look at this hole as you can see here kind   of directly it is played downhill so we do have 
that as a mark so we're going to add 10% in our   adjustment here.

So when we play with our sniper 
here instead of playing that 2.6 per ring we're   going to play it 2.8 per ring so we're going to 
just line it up as we want we're going to turn it   around so 2.6 with 10% extra is going to be 2.8 
and then we have 1 we have 2 we have 3 so 2.8   is going to be approximately here, just look at 
the take shot button. I'm going to take it there,   I'm going to go down and we're going to hit 
perfect.

As you will be able to see my ball   is going to travel exactly as we wanted to and 
we get it close to the pin and that is how you   adjust when it comes to downhill you're adding 
10% to your adjustment if the hole is going to   be uphill instead you need to determine like how 
much is uphill and go from there. If it would be   uphill then the standard is 10% that is what I'm 
using when I start using the elevation then there   will come holes where there is more when there is 
20%, 30% and that is something that we learn but   to start somewhere it's important to understand 
that elevation plays a big part in the game if you   play downhill the ball is going to be affected 
more by the wind if it is uphill the ball is   going to be affected less by the wind then it's 
good to start and tweak with the 10% for uphill   ,10% for downhill so take away 10% at 10% and 
yes it's a lot of numbers but that is something   that you will have to determine already from the 
beginning.

I'm going to in the end show you a way   that's an easy way for us to give us the note when 
we're going into a hole. So now it's time to go   to the next step here which I would like to call 
Powerball and here we need to focus on what ball   I'm going to use and will the value of my rings 
be different depending on the ball that I'm going   to have? And the answer is yes, it's not going to 
be a huge difference but it's definitely going to   be a difference that is something that we need to 
adjust for and I'm going to take this moment here   to go through it and also describe a little bit 
how I'm actually thinking.

Here in the end as a   step three I do want us to go over the power ball 
as it's called in the wind calculator but to make   an easier explanation it's when you use a ball you 
either use a basic, you use a marlin, you use a   navigator, quasar, titan or a king maker or a 
katana as a general ball. All of those balls are   going to have a different amount of power, like 
for example the basic ball… – Sorry, we take the   marlin ball as an example does not have any power 
does have wind resistance 1 and sidespin 1 when   it comes to the Navigator it does have power 1 as 
you see here down below "allows your shots to be   hit 3% further" And then we have the Titan which 
has power 3 which is 7 percent further and when   it comes to the kingmaker also power 3, 7 percent 
further, Berserker does have power 5, 13 percent   further when do you have a katana which has power 
2, 5 percent further.

And why is that important   to have in mind then? Because that is going to 
slightly change your adjustments. Because if we   check out the calculator again we have ten miles 
per hour in wind as a reference wind, we're going   to start with a marlin and does not have any power 
as you can see we have four points… – Sorry,   we can go with a basic ball marlin and basic 
ball doesn't have any power, or any extra power.   So then we have 4.76 with extra mile as in max 
distance we do have the sniper, 10 rings for 10   miles per hour look at the numbers here if we go 
to a power one have in mind it was adding three   percent distance combined with our clubs so we're 
going to reach further which means that the ball   is going to travel more in the air.

It's not going 
to affect the ground values of the Rings like 2.10   still extra mile one point zero when it comes 
to the sniper here but the thing that changes   is that we're going to have to adjust the rings a 
bit differently when it comes to reaching further   with a club so it's basically going to be 4.9 
when it comes to max distance of our club with a   power one ball with the extra mile, and 10.3 rings 
when it comes to a power one so we're adding three   percent to our adjustment there.

Same goes for 
titan, we'll go up to Titan which is a power three   ball look at the numbers there and we do have the 
katana, power 2 ball slightly changes again but   again why is that a big deal? Well, if you have a 
strong wind you're going into a game you do have   10 mile-per-hour in wind then adjusting five rings 
or just four and a half rings is going to mean a   big difference for you when you're going to go 
for the pin, as an example. So that was just a   quick note when it comes to Powerball and why and 
how it's going to affect your club, it's not going   to be a video for it but it's something to have in 
mind for you when you play your games.

So now some   final words before ending this video. So there 
you have it ladies and gentlemen, a long video   and fully packed with some good knowledge here 
about how to adjust for the wind using the Rings.   And I want to say as some final words this might 
still sound a bit difficult for you and I can say   that there is no one that can make it perfect on 
the first try or not knowing something and going   on to mastering it directly and the thing that 
you have to do is to practice. And practice is   something that you can do in two ways.

The first 
way is to first and foremost write down the value   of the Rings depending on the club's that you're 
using so if you have an extra mile level 8or you   have an extra mile level 2 or a quarterback level 
4 write your numbers down that is the first step   to learning the values or the numbers for your 
rings.Then you go in to a friendly game you   take a pal or you go in and play against another 
random person in a friendly game so you don't lose   any trophies you play play game of the game of the 
game and just adjusting thinking about those tips   that we have been going through here or and those 
tactics for example turning your screen around so   that arrows pointing north you're using the take 
shot button and then your adjusting for the wind   using the value of the rings that you have and 
then make your shot.

You're going to manage to   see that you're going to be very accurate when 
you do so but having mind we do have 30 seconds   on the clock and it's a lot of things to do in 
30 seconds therefore we need to be kind of quick,   so a special tip for you when you do go down and 
practice and train for it is that you're actually   let the the shot clock go down to 20 seconds 
before you even actually start to adjust for   your shot that will allow you to of course play a 
bit stressful but in the end when you can handle   playing in 20 seconds even though you will stress 
sometimes you will have no problem adjusting   when you get the whole 30 seconds. But that is a 
bit extra but in the end practice is the key. So   last but not least do not forget to write any 
type of questions in the comment section below   and we'll be there to answer you, I understand 
there will be questions yeah so make sure that   you write it down, and no questions are bad 
questions. In the end we have packages for   players that want to go more in depth with their 
game on patreon.com/golfclashtommy because as you   can probably tell we could be talking about 
this for hours when it comes to the specific   details in adjusting for the rings.

But that 
we'll be going over in another video. In the   end here I want to wish you the best 
of luck in the game of Golf Clash..